IKF Diplomatic Corps
This division is the olive branch for IKF. First Contact
relations with other respective organizations / cultures begins here.
The I.K.F.D.C. is our version of Public Relations.
Whenever another organization wishes to open
negotiations or talks with us, this is where we send them for such things.
To know more about IKF or our culture contact the
I.K.F. Diplomatic Corps Chief Ambassador:
Captain Khartan zantai-Molnoth - Lead Ambassador at:
IKF DC Reference Materials:
IKF Guide to Fandom Diplomacy
KDF Points Of Klingon Diplomacy
Reference 1. The IKF Guide to fandom diplomacy.
Taken from the IKF Bylaws
"The art of diplomacy is telling a person to go to Hell, and have them
look forward to the trip!" -Chancellor Rustadzh
The art of diplomacy is quite a difficult task. It involves constant acts of
communication, and a knowledge of how things can get misconstrued
and bent out of proportion. Diplomacy is a wonderful thing, use it to your
advantage, as well as to the advantage of others. This guide will help you
to understand this fine art, and avoid all sorts of political issues that go
hand in hand with fandom.
First, try to get a good perspective on an upcoming situation, and try to
maintain it as a well organized relationship. If a fan organization is trying
to start relations on a good note, try to keep it that way! Try to
compromise on certain things, but also try to make sure that the
compromise is beneficial to your groups interest. If a problem should
arise, try to solve it as adults, and be professional about it. This also
avoids conflicts between organizations. If things so not seem to work out,
and trouble arises, let it be... ignore them for a while, if that doesn't work,
try to figure out what the problem is, and solve it. Some may ask "How
does one accomplish this?" Ask questions as to what went wrong, or
what the problem is. Do not resort to "undermining" them, retaliation, or
violence! Try to avoid these matters as one would avoid the black
Second, get to know your objective group. Invite them to meetings and
other related functions, let them see what your group is all about. If all
goes well, you should have new "friends" to play with, or even better an
ally. Do not resort to "signing treaties" or agreements of any kind. The
best way to remain "friendly" is to keep out unnecessary paperwork , or
politics. This should be beneficial to both organizations, and avoid trouble
of any kind.
If things should get blown all out of proportion, and politics should enter
into it... Something went wrong! It could be one or the other, or even
both groups. The solution is simple, but not easy to attain. You have to
get the other to listen, as well as yourself. Then try it all over again. It
should work, in the case that it doesn't, three time's a charm! Good luck!
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KDF Points Of Klingon Diplomacy
(As given to us by the KDF Sim group Copyright 1999)
1. As you are representing the Empire you must maintain as neutral a demeanor as
possible until your official position on any matter is determined. There is no room for
personal opinions, feelings, or glory.
2. Promises and vows are for lovers. Unless you plan to bed the negotiators, promise
nothing. Treaties are mutual agreements. Not promises.
3. Personal and family honor are secondary to the honor and the benefit of the Empire.
4. As a ship cloaks until it is ready to attack. So shall you cloak your intentions in every
way. Both in manner and appearance. But as a ship (or any warrior) fully reveals itself as
attack commences. So shall you fully reveal the stance and intentions of the Empire when
the time comes. In keeping with this, your visage shall be clean and groomed, and your
manners subtle. To allow yourself to relax and carouse or become drunk or angered
would be to reveal too much of yourself. In any case, you are not supposed to be
presenting yourself, but the Empire.
5. There is no dishonor in consulting your superiors when the path is unclear.
6. Should personal contentions arise, they shall be dealt with in a personal matter,
removed from public forum.
7. To attack a representative when your quarrel is with his master is utterly without
8. In demanding respect, you must also give some measure of respect. Do not expect or
accept special dispensational treatment for your status position. Learn local laws and
customs so that you might not violate them. Special allowances and immunities are for
ignorant animals with no honor.
9. We are Klingon. We are strong. We will not tolerate disrespect, however we do not
quibble over such trivialities as amenities or comfort. Leave that to humans.
10. Never negotiate for peace. Negotiate for alliances that result in peace on one front.
We do not stand together with allies just to stand together. We do not stand against
something or some one. Anything less is not a treaty, it is a cease-fire.
We in IKF wish to thank the KDF for letting us use the fore mentioned information for
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